Siphon King Strategy Siphon King (Chase) has been playing Rust for years. With thousands of hours invested into the game. Across the time playing rust, strategies have been developed to get better at the game throughout each wipe. No One Lives Forever 2: A Spy in H.A.R.M.' S Way Use the config file sensitivity for best accuracy.
10 RUST Building Tips and Tricks for 2019
RUST players are always on the lookout for new tips and tricks to stay competitive with their next base design. Our partner xRaW has put together a list of 10 building tips and tricks for RUST.
These will help add an arsenal of theoretical tools to your RUST base building toolbox. While some of these base building tips and tricks may be well known, the video covers a breadth of topics such as the new un-lootable loot room, stability bunkers, reverse bunkers, airlock systems, and a number of other useful RUST tips and tricks for 2019.
With that, you’re here to watch his video, enjoy!
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Video Transcript
Hey guys and welcome back to another video, in today’s video we’re going to be looking at 10 RUST Building Tips and Tricks.
Tip 1
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Tip number one is basic one, but I keep seeing people miss it. When placing your airlocks, you want to ensure that either your internal, or external door opens to block the other door, otherwise if you die with your doors open, people can run straight like this. Its a simple, but important tip. You can also do this with double doors like this, place it so that it opens towards the single door, blocking the way.
Tip 2
For number 2, we have un-lootable loot rooms, something that many thought were patched until Twisited brought them back. Placing a half height floor blocks people from getting the height to loot the dropped loot bags.
Tip 3
For number 3, with any bases that have windows on the front, or honeycomb next to an airlock, you can simply add a door frame and stick 2 sheet double doors here, opening inwards and this will block the single door and increase the raid cost.
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For number 4, I wouldn’t call it a tip as such, but many people miss it. Rather than having multiple double doors opening and blocking your path, simple fill up any spare sockets with garage doors, this way you can easily get around your base without it feeling cramped.
Tip 5
For number 5, is a method that I have used a lot lately in my builds. It’s a stability bunker but not as you know it. Placing a raised foundation like this allows the build socket, therefore if you place a twig floor you can place a roof on top and upgrade, creating an easily removable bunker base. This can be done in another way as I show here. Placing a twig floor and upgrading a roof on top of it blocks a doorway, preventing raiders from progressing into the base without wasting materials to blow the roof as well.
Tip 6
For number 6, we’re looking at shotgun traps and placement. Everyone loves shotgun traps, but I constantly see people placing them in locations that are easy to shoot out and therefore don’t work. You must place them so that any raiders CANNOT see them from any angle, this makes them un-drainable and slows down or completely stops raids at times.
Tip 7
For number 7, is honeycombing. People tend to love the idea of 2x2s, but they actually end up being more expensive most of the time. You want to build a base that uses triangles between squares, creating a square/triangle pattern. These means that honeycomb will double up in placing, saving a wall here and there. Here you see I have 3 walls and 2 foundations protecting 2 squares, but on the 1×2 here, I have 4 walls and 2 foundations to protect the same area. This method can be used in a number of situations, like here we have a triangle on the inside of the way, and therefore only 1 wall and 1 foundation is needed to honeycomb both walls.
Using vending machines as a seller
How you use a vending machine depends on your role as a buyer or seller. A seller loads the machine from the back using the Administrate option on a radial wheel that can be accessed by holding the 'E' key. Once accessed the seller is able to create multiple buy and sell orders. The seller can then open the wheel again to open the machine to load inventory, it's important to balance the inventory based on the quantity of items being sold as well as the amount of sell orders as you must leave room for the items that buyers are trading. The radial wheel is also used to disable broadcasting the location of the machine to anyone on the server with a map.
Building satellite vending machines and stocking tools for resource gathering is a lucrative strategy if you offer higher tier refined resources and low level components that a Newman might need. Offering and accepting higher end components will require more frequent visits to your vending machines. Nobody wants to lose loads or resources and high end components if another player notices your unattended vending machine.